Tuesday, May 25, 2010

Bresenham’s Circle Generating Algorithm

#include
#include
#include
#include<.h>
#include
#include
#include
class myCircle
{
private:
int x,y,r,d,x1,y1;
public:
myCircle(); //Constructor
void showCircle();
};

myCircle::myCircle()
{
x=0;y=0;
cout<<" "Enter The Co-Ordinates Of The Circle ":="; cin>>x>>y;
cout<<" "Enter The Radius Of The Circle ":="; cin>>r;
}

void myCircle::showCircle()
{
char *s;
x1=0;y1=r;
d=3-2*r;
while(x1<=y1) { putpixel((x+x1+320),(y+y1+240),5); putpixel((x-x1+320),(y+y1+240),5); putpixel((x+x1+320),(y-y1+240),5); putpixel((x-x1+320),(y-y1+240),5); putpixel((x+y1+320),(y+x1+240),5); putpixel((x-y1+320),(y+x1+240),5); putpixel((x+y1+320),(y-x1+240),5); putpixel((x-y1+320),(y-x1+240),5); if(d<0) d+=4*x1+6; else { d+=4*(x1-y1)+10; y1--; } x1++; } setcolor(5); outtextxy(318+x,235+y,"."); setcolor(15); sprintf(s,"Center(%d,%d)",x,y); outtextxy(20,10,"The Center Is At"); outtextxy(20,20,s); sprintf(s,"Radius=%d",r); outtextxy(20,30,s); getch(); } void main() { int gd=DETECT,gm,i,j,xx=190,xxx=480; clrscr(); myCircle a; char *mess[]={"B","R","E","S","E","N","H","A","M","'","S"," ","C","I","R","C","L","E"," ","A","L","G","O","R","I","T","H","M"}; initgraph(&gd,&gm,"..\bgi"); cleardevice(); rectangle(120,40,320,240); rectangle(320,40,520,240); rectangle(120,240,320,440); rectangle(320,240,520,440); for(i=0,j=27;i<16,j>=14;i++,j--)
{
xx+=10;
outtextxy(xx,10,mess[i]);
xxx-=10;
outtextxy(xxx,10,mess[j]);
delay(100);
}
for(i=130;i<=510;i+=10)
for(j=50;j<=430;j+=10)
putpixel(i,j,15);
for(i=130;i<=510;i+=10)
{
if(i==320)
continue;
outtextxy(i,237,"+");
}
for(i=50;i<=430;i+=10)
{
if(i==240)
continue;
outtextxy(317,i,"-");
}
outtextxy(310,230,"O");
outtextxy(530,240,"X");
outtextxy(320,450,"-Y");
outtextxy(100,240,"-X");
outtextxy(320,30,"Y");
a.showCircle();
// closegraph();
}

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